refactor limiter
fix getLink bug
add connection limit
move limit config to ControllerConfig
del dynamic speed limit (next version will be re add)
del online ip sync (next version will be re add)
This commit is contained in:
yuzuki999
2023-05-16 09:15:29 +08:00
parent 2d7aaef066
commit 15c36a9580
35 changed files with 564 additions and 617 deletions

96
limiter/conn.go Normal file
View File

@@ -0,0 +1,96 @@
package limiter
import (
"sync"
)
type ConnLimiter struct {
ipLimit int
connLimit int
count sync.Map //map[string]int
ip sync.Map //map[string]map[string]*sync.Map
}
func NewConnLimiter(conn int, ip int) *ConnLimiter {
return &ConnLimiter{
connLimit: conn,
ipLimit: ip,
count: sync.Map{},
ip: sync.Map{},
}
}
func (c *ConnLimiter) AddConnCount(user string, ip string) (limit bool) {
if c.connLimit != 0 {
if v, ok := c.count.Load(user); ok {
if v.(int) >= c.connLimit {
return true
} else {
c.count.Store(user, v.(int)+1)
}
} else {
c.count.Store(user, 1)
}
}
if c.ipLimit == 0 {
return false
}
ipMap := new(sync.Map)
ipMap.Store(ip, 1)
if v, ok := c.ip.LoadOrStore(user, ipMap); ok {
// have online ip
ips := v.(*sync.Map)
cn := 0
if online, ok := ips.Load(ip); !ok {
ips.Range(func(key, value interface{}) bool {
cn++
if cn >= c.ipLimit {
limit = true
return false
}
return true
})
if limit {
return
}
ips.Store(ip, 1)
} else {
// have this ip
ips.Store(ip, online.(int)+1)
}
}
return false
}
func (c *ConnLimiter) DelConnCount(user string, ip string) {
if c.connLimit != 0 {
if v, ok := c.count.Load(user); ok {
if v.(int) == 1 {
c.count.Delete(user)
} else {
c.count.Store(user, v.(int)-1)
}
}
}
if c.ipLimit == 0 {
return
}
if i, ok := c.ip.Load(user); ok {
is := i.(*sync.Map)
if i, ok := is.Load(ip); ok {
if i.(int) == 1 {
is.Delete(ip)
} else {
is.Store(user, i.(int)-1)
}
notDel := false
c.ip.Range(func(_, _ any) bool {
notDel = true
return true
})
if !notDel {
c.ip.Delete(user)
}
}
}
}