mirror of
https://github.com/Buriburizaem0n/nezha_domains.git
synced 2026-09-19 17:50:12 +00:00
fix(alert): keep sample history by rule-defined retention window
Trim alert samples using AlertRule.RetentionWindow() (max rule duration) instead of Check()'s verdict max, which is 0 while a rule's window is still filling. The old max<=0 trim wiped history every tick, so Duration>=2 general rules never accumulated enough samples and never fired a notification. Add model + end-to-end singleton regression tests covering sample accumulation, the retention-window contract, and the actual notify path.
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@@ -196,6 +196,25 @@ func (r *AlertRule) Check(points [][]bool) (int, bool) {
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return slices.Max(durations), hasPassedRule
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}
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// RetentionWindow 返回保留历史采样所需的长度(各规则窗口的最大值),只依赖
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// 规则定义而非 Check 的判定结果——否则窗口未填满时 Check 返回的 max=0 会被
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// 误判为"无需历史"而清空采样,使规则永远攒不够样本。
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func (r *AlertRule) RetentionWindow() int {
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window := 0
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for _, rule := range r.Rules {
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var need int
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if rule.IsTransferDurationRule() || rule.IsOfflineRule() {
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need = 1
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} else if d := int(rule.Duration); d > 0 {
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need = d
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}
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if need > window {
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window = need
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}
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}
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return window
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}
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func boundCheck(length, duration int, passed bool) bool {
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if passed {
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return true
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@@ -360,3 +360,67 @@ func TestAlertRule_ZeroDurationMixedWithValidRule(t *testing.T) {
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t.Fatalf("the valid Duration:3 rule must still set max=3, got %d", maxD)
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}
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}
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// trimSamples mirrors singleton.checkStatus retention: keep the most recent
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// `window` samples, clear when window<=0. window comes from RetentionWindow(),
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// the production code under test.
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func trimSamples(samples [][]bool, window int) [][]bool {
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if window <= 0 {
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return samples[:0]
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} else if window < len(samples) {
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return samples[len(samples)-window:]
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}
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return samples
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}
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// TestAlertRule_GeneralRuleAccumulatesSamples is a regression guard: a normal
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// Duration>1 general rule must be able to fire. checkStatus appends one sample
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// per tick then trims to the retention window; if the window is derived from
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// Check's verdict (which is 0 while the rule is still filling) the history is
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// wiped every tick, the window never reaches Duration, and the alert never
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// raises. RetentionWindow() must keep enough samples for the rule to converge.
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func TestAlertRule_GeneralRuleAccumulatesSamples(t *testing.T) {
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const duration = 10
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rule := &AlertRule{
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Rules: []*Rule{{Type: "cpu", Duration: duration}},
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}
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var samples [][]bool
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var lastPassed bool
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maxLen := 0
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for tick := 0; tick < duration*3; tick++ {
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samples = append(samples, []bool{false}) // failing sample
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_, lastPassed = rule.Check(samples)
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samples = trimSamples(samples, rule.RetentionWindow())
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if len(samples) > maxLen {
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maxLen = len(samples)
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}
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}
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if maxLen < duration {
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t.Fatalf("samples never accumulated to Duration: max window reached %d, want >= %d", maxLen, duration)
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}
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if lastPassed {
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t.Fatalf("a server failing every tick must eventually fail the check (passed=false), got passed=true")
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}
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}
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// TestAlertRule_RetentionWindow pins the retention contract directly.
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func TestAlertRule_RetentionWindow(t *testing.T) {
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cases := []struct {
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msg string
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rule *AlertRule
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want int
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}{
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{"single general", &AlertRule{Rules: []*Rule{{Type: "cpu", Duration: 10}}}, 10},
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{"zero duration only", &AlertRule{Rules: []*Rule{{Type: "cpu", Duration: 0}}}, 0},
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{"mixed picks max", &AlertRule{Rules: []*Rule{{Type: "cpu", Duration: 0}, {Type: "cpu", Duration: 7}}}, 7},
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{"offline looks back one", &AlertRule{Rules: []*Rule{{Type: "offline", Duration: 30}}}, 1},
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{"cycle looks back one", &AlertRule{Rules: []*Rule{{Type: "net_in_speed_cycle"}}}, 1},
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}
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for _, c := range cases {
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if got := c.rule.RetentionWindow(); got != c.want {
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t.Fatalf("%s: RetentionWindow()=%d want %d", c.msg, got, c.want)
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}
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}
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}
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@@ -155,7 +155,7 @@ func checkStatus() {
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alertsStore[alert.ID][server.ID] = append(alertsStore[alert.
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ID][server.ID], alert.Snapshot(AlertsCycleTransferStatsStore[alert.ID], server, DB))
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// 发送通知,分为触发报警和恢复通知
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max, passed := alert.Check(alertsStore[alert.ID][server.ID])
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_, passed := alert.Check(alertsStore[alert.ID][server.ID])
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// 保存当前服务器状态信息
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curServer := model.Server{}
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copier.Copy(&curServer, server)
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@@ -184,15 +184,15 @@ func checkStatus() {
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}
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alertsPrevState[alert.ID][server.ID] = _RuleCheckPass
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}
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// 清理旧数据:只需保留最近 max 个采样点(各规则 Duration 的最大值)。
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// max==0 表示该 alert 没有任何有效规则会回看历史(例如全部
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// Duration<=0 被跳过),此时历史采样无用,必须清空——否则每个
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// tick 都 append 而永不裁剪,切片会无限增长成内存泄漏。
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// 清理旧数据:保留窗口由规则定义决定(各规则 Duration 的最大值),
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// 而非 Check 的判定结果。window==0 表示没有任何有效规则需要回看历史
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// (例如全部 Duration<=0),此时清空采样避免切片无限增长。
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window := alert.RetentionWindow()
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samples := alertsStore[alert.ID][server.ID]
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if max <= 0 {
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if window <= 0 {
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alertsStore[alert.ID][server.ID] = samples[:0]
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} else if max < len(samples) {
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alertsStore[alert.ID][server.ID] = samples[len(samples)-max:]
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} else if window < len(samples) {
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alertsStore[alert.ID][server.ID] = samples[len(samples)-window:]
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}
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}
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}
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@@ -0,0 +1,87 @@
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package singleton
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import (
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"testing"
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"github.com/nezhahq/nezha/model"
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)
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// notifyDecision replays the exact send-gate from checkStatus (lines 164-186)
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// for a single (alert, server) pair: given the current Check verdict and the
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// previous stored state, it reports whether an incident or recovery notification
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// would be dispatched and what the next stored state becomes. Kept in lockstep
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// with checkStatus so the end-to-end "does it actually notify" path is testable
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// without the DB/global singletons checkStatus pulls in.
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func notifyDecision(triggerMode uint8, passed bool, prev uint8) (incident, recover bool, next uint8) {
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if !passed {
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if triggerMode == model.ModeAlwaysTrigger || prev != _RuleCheckFail {
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return true, false, _RuleCheckFail
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}
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return false, false, _RuleCheckFail
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}
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if prev == _RuleCheckFail {
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return false, true, _RuleCheckPass
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}
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return false, false, _RuleCheckPass
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}
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// driveCheckStatus simulates the checkStatus tick loop end-to-end: each tick
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// appends one sample, runs the real Check, applies the real RetentionWindow
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// trim, then runs the send-gate. It returns how many incident notifications
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// would have been dispatched across all ticks and the final sample window size.
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func driveCheckStatus(rule *model.AlertRule, triggerMode uint8, ticks int, sample []bool) (incidents int, finalWindow int) {
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var samples [][]bool
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prev := uint8(_RuleCheckNoData)
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for i := 0; i < ticks; i++ {
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samples = append(samples, append([]bool(nil), sample...))
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_, passed := rule.Check(samples)
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w := rule.RetentionWindow()
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if w <= 0 {
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samples = samples[:0]
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} else if w < len(samples) {
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samples = samples[len(samples)-w:]
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}
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incident, _, next := notifyDecision(triggerMode, passed, prev)
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if incident {
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incidents++
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}
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prev = next
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}
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return incidents, len(samples)
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}
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// TestCheckStatus_GeneralRuleFiresIncident is the end-to-end guard for the
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// regression: a Duration:10 rule on a server that fails every tick must,
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// after the window fills, reach passed=false and actually dispatch an incident
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// notification. Before the fix the window was wiped each tick, so passed never
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// became false and zero notifications were sent.
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func TestCheckStatus_GeneralRuleFiresIncident(t *testing.T) {
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rule := &model.AlertRule{Rules: []*model.Rule{{Type: "cpu", Duration: 10}}}
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t.Run("AlwaysTrigger fires repeatedly once window fills", func(t *testing.T) {
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incidents, window := driveCheckStatus(rule, model.ModeAlwaysTrigger, 30, []bool{false})
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if window < 10 {
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t.Fatalf("window never filled: got %d want >= 10", window)
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}
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if incidents == 0 {
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t.Fatalf("AlwaysTrigger rule never dispatched an incident notification")
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}
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})
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t.Run("OnetimeTrigger fires exactly once", func(t *testing.T) {
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incidents, _ := driveCheckStatus(rule, model.ModeOnetimeTrigger, 30, []bool{false})
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if incidents != 1 {
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t.Fatalf("OnetimeTrigger must dispatch exactly one incident, got %d", incidents)
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}
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})
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}
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// TestCheckStatus_HealthyServerStaysSilent guards the other direction: a server
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// passing every tick must never dispatch an incident.
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func TestCheckStatus_HealthyServerStaysSilent(t *testing.T) {
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rule := &model.AlertRule{Rules: []*model.Rule{{Type: "cpu", Duration: 10}}}
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incidents, _ := driveCheckStatus(rule, model.ModeAlwaysTrigger, 30, []bool{true})
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if incidents != 0 {
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t.Fatalf("a healthy server must never trigger an incident, got %d", incidents)
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}
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}
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