package singleton import ( "testing" "github.com/nezhahq/nezha/model" ) // notifyDecision replays the exact send-gate from checkStatus (lines 164-186) // for a single (alert, server) pair: given the current Check verdict and the // previous stored state, it reports whether an incident or recovery notification // would be dispatched and what the next stored state becomes. Kept in lockstep // with checkStatus so the end-to-end "does it actually notify" path is testable // without the DB/global singletons checkStatus pulls in. func notifyDecision(triggerMode uint8, passed bool, prev uint8) (incident, recover bool, next uint8) { if !passed { if triggerMode == model.ModeAlwaysTrigger || prev != _RuleCheckFail { return true, false, _RuleCheckFail } return false, false, _RuleCheckFail } if prev == _RuleCheckFail { return false, true, _RuleCheckPass } return false, false, _RuleCheckPass } // driveCheckStatus simulates the checkStatus tick loop end-to-end: each tick // appends one sample, runs the real Check, applies the real RetentionWindow // trim, then runs the send-gate. It returns how many incident notifications // would have been dispatched across all ticks and the final sample window size. func driveCheckStatus(rule *model.AlertRule, triggerMode uint8, ticks int, sample []bool) (incidents int, finalWindow int) { var samples [][]bool prev := uint8(_RuleCheckNoData) for i := 0; i < ticks; i++ { samples = append(samples, append([]bool(nil), sample...)) _, passed := rule.Check(samples) w := rule.RetentionWindow() if w <= 0 { samples = samples[:0] } else if w < len(samples) { samples = samples[len(samples)-w:] } incident, _, next := notifyDecision(triggerMode, passed, prev) if incident { incidents++ } prev = next } return incidents, len(samples) } // TestCheckStatus_GeneralRuleFiresIncident is the end-to-end guard for the // regression: a Duration:10 rule on a server that fails every tick must, // after the window fills, reach passed=false and actually dispatch an incident // notification. Before the fix the window was wiped each tick, so passed never // became false and zero notifications were sent. func TestCheckStatus_GeneralRuleFiresIncident(t *testing.T) { rule := &model.AlertRule{Rules: []*model.Rule{{Type: "cpu", Duration: 10}}} t.Run("AlwaysTrigger fires repeatedly once window fills", func(t *testing.T) { incidents, window := driveCheckStatus(rule, model.ModeAlwaysTrigger, 30, []bool{false}) if window < 10 { t.Fatalf("window never filled: got %d want >= 10", window) } if incidents == 0 { t.Fatalf("AlwaysTrigger rule never dispatched an incident notification") } }) t.Run("OnetimeTrigger fires exactly once", func(t *testing.T) { incidents, _ := driveCheckStatus(rule, model.ModeOnetimeTrigger, 30, []bool{false}) if incidents != 1 { t.Fatalf("OnetimeTrigger must dispatch exactly one incident, got %d", incidents) } }) } // TestCheckStatus_HealthyServerStaysSilent guards the other direction: a server // passing every tick must never dispatch an incident. func TestCheckStatus_HealthyServerStaysSilent(t *testing.T) { rule := &model.AlertRule{Rules: []*model.Rule{{Type: "cpu", Duration: 10}}} incidents, _ := driveCheckStatus(rule, model.ModeAlwaysTrigger, 30, []bool{true}) if incidents != 0 { t.Fatalf("a healthy server must never trigger an incident, got %d", incidents) } }